“The only way we have to expand access to technology is through education.”
digital culture
Communication and culture processes are increasingly influenced by Information and Communication Technologies and their interrelation logics. As a result, new sociocultural relationship dynamics are generated that present various transformations associated with the possibilities of content creation, consumption habits and forms of organization of culture.
The term digital culture has to do with the way we have to relate to each other since we incorporated technology into our lives. In my opinion, it is a paradigm shift in relation to the way of interacting in the analog environment. Our way of consuming culture has also changed. We have come to individualize our choices and abandon shared consumption spaces such as movie theaters or the television in the living room. This abrupt change is also modifying our way of relating to others, by expanding our communication in the digital environment and reducing the spaces for physical exchange. The concept of privacy has also changed, as social networks have become showcases for what we previously considered the intimate space. Undoubtedly these changes are affecting our way of life and are changing society in a substantial way.
The new technologies and the new logics of communication offer multiple possibilities of access to information, but especially they give citizens the opportunity to overcome their status as information receivers to become content producers and cultural creators. These technologies impose challenges that cannot be postponed to the entities responsible for cultural policies in all countries. Colombia, of course, is not the exception, and approaches to the subject have already been carried out through the Ministry of Culture, the entity that has the responsibility of deciding, among other aspects, the emphasis of the projects that it will lead in the national territory.
The objective of the Digital Culture project is to establish and position criteria and actions aimed at understanding, appropriation, production, circulation of content and communication and culture strategies in digital environments.
"Digital culture has to do with the way we have to relate to each other since we incorporated technology into our lives."
Source: https://mincultura.gov.co/areas/comunicaciones/cultura-digital/Paginas/default.aspx
Technological advances applied to education
Below we present some of the different advances that technology has had in education and that have been examples of innovation.
1. Virtual reality
Virtual reality could be defined as a computer system that generates representations of reality in real time, which in fact are nothing more than illusions since it is a perceptive reality without any physical support and that only occurs inside the computers.
It is a technology that allows you to visualize environments and objects in an almost realistic way. It is one of the examples of innovation, allowing students to feel immersed in the situation, as well as making learning more interactive. Story teachers will be able to show the events as they are demonstrated and the students will be more interested in being able to experience them.
2. Online education
Online education is understood as that in which teachers and students participate in a digital environment through new technologies and computer networks, making intensive use of the facilities provided by the Internet and digital technologies.
In recent years it has shown a further increase in popularity, becoming almost on par with face-to-face education. Users can do more than read and research through the Internet. They also become more involved with the class. It has been revolutionary in the relations between teachers and students
3. 3D printer
This is another advance in technology that provides great benefits for learning. However, it is not common to see it in all classrooms. The ability to 3D print objects helps the understanding of certain subjects. Mainly in areas such as biology and arts, parts of the body and works of art have been recreated. The images and drawings do not need to stay in the book and the students can use their imagination, since any object that is needed or shown can be materialized and displayed in minutes.
4. Mobile education
An innovation in the field of telecommunications is the telephone. This is not only used on a daily basis, but also for social networks. They are also used to facilitate the learning of subjects. Before, the use of these devices in the classroom was avoided. Now, information and communication technologies (ICT) are promoted.


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